Crucible Guard Rocketman Stinger - pip37028
Crucible Guard Rocketman Stinger - pip37028
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$17.89 CAD
Regular price
$21.00 CAD
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The rocketmen of the Crucible Guard suffer no shortage of daredevils and adrenaline junkies, individuals who don’t simply endure their training but grow to love every moment of it. Some rise through the ranks to become captains while others strike off on their own as high-flying aces.
And then there are the stingers.
Rocketman stingers are addicted to danger to the point of neurosis, and if it weren’t for their skills and training, the Crucible Guard might consider them for Trancer experimentation. Instead, stingers are given one of the most difficult tasks in battle for a rocketman: fly directly at the enemy and get close enough to inject their troops, warbeasts, and warjacks with a variety of foul chemicals.
Each stinger is equipped with a pair of needlelike alchemical injectors, which protrude over their gloves, as well as a backpack canister full of assorted alchemical concoctions. Gleefully, they fly directly at their foes, dropping from the air just long enough to give the enemy some “medicine” before zipping away to the next target they can find.
TRADE POINTS: Rocketman Stingers are incredibly fast combat solos that are armed with a pair of short-range Alchemical Injector melee weapons. Each time they attack a foe, they can automatically do a single point of damage to them, thanks to their Incise rule, and when they damage an enemy, they have a variety of chemicals they can choose to have affect their foe. These do such things as blinding their enemy or, if the damage caused by the needle would destroy them, having them blow up and hurt other nearby enemies.
Thanks to its Parry and Reposition abilities, the Rocketman Stinger is very hard to pin down and is able to dance around the battlefield, stinging enemy models like some sort of deranged bumblebee. The Stinger pairs very well with warcasters that can protect it as it flies into position, such as Aurum Legate Lukas di Morray (PIP 37012).
And then there are the stingers.
Rocketman stingers are addicted to danger to the point of neurosis, and if it weren’t for their skills and training, the Crucible Guard might consider them for Trancer experimentation. Instead, stingers are given one of the most difficult tasks in battle for a rocketman: fly directly at the enemy and get close enough to inject their troops, warbeasts, and warjacks with a variety of foul chemicals.
Each stinger is equipped with a pair of needlelike alchemical injectors, which protrude over their gloves, as well as a backpack canister full of assorted alchemical concoctions. Gleefully, they fly directly at their foes, dropping from the air just long enough to give the enemy some “medicine” before zipping away to the next target they can find.
TRADE POINTS: Rocketman Stingers are incredibly fast combat solos that are armed with a pair of short-range Alchemical Injector melee weapons. Each time they attack a foe, they can automatically do a single point of damage to them, thanks to their Incise rule, and when they damage an enemy, they have a variety of chemicals they can choose to have affect their foe. These do such things as blinding their enemy or, if the damage caused by the needle would destroy them, having them blow up and hurt other nearby enemies.
Thanks to its Parry and Reposition abilities, the Rocketman Stinger is very hard to pin down and is able to dance around the battlefield, stinging enemy models like some sort of deranged bumblebee. The Stinger pairs very well with warcasters that can protect it as it flies into position, such as Aurum Legate Lukas di Morray (PIP 37012).