Cyberpunk 2077 - Gangs of Night City: Families and Outcasts Ext.
Cyberpunk 2077 - Gangs of Night City: Families and Outcasts Ext.
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The areas bordering the East and South of Night City are an eclectic mix of different landscapes. With miles of landfills and miasma that blows all the way into the city, soil saturated with chemicals and acid rain ensuring nothing will ever grow on them, Biotechnica protein farms, and the Jackson Plains power plant stretching to the South, the Badlands is a picture-perfect apocalypse. And then there are the Nomads, many of whom will prey on unsuspecting passersby that wander into their path. If you think Night City is dangerous, just wait till you get to the Badlands.
Families and Outcasts introduce a 7th District to Night City: The Badlands. The Badlands district is adjacent to Westbrook, Santo Domingo, and Pacifica. Its unique Point of Interest awards the player who controls it all 3 advantages of the regular Points of Interest at the same time. While this may become the most coveted Point of Interest in the game, the Badlands also provide no district rewards.
Families and Outcasts introduces 2 new gangs for Gangs of Night City: Aldecaldos and Wraiths. They stand apart from the Core Box gangs with modified player actions and a more complex set of unique abilities. The Aldecaldos start with a single hideout in the Badlands and do not build any more hideouts throughout the game. This means they cannot earn any district rewards from Night City as dominance requires a hideout. They also can't earn any from the Badlands as that district does not provide rewards. The Wraiths hit hard and fast around the Badlands, preventing any other player from claiming District Rewards. While they have no home in Night City and need to regroup to the Badlands after every RECLAIM, playing the Wraiths makes you an extremely dangerous adversary, and your opponents should do their best to stay clear of your warpath.
A new player story, Land Grab has players taking sides in a political conflict over the state of the Badlands. Players can choose to Support the cause or Rebel against it. Lose your home but earn a quick buck, or try to defend it against a large corporation that may just have a little more firepower than you think? The choice is yours.
This is an expansion. A copy of Cyberpunk 2077 - Gangs of Night City is required to play.
Families and Outcasts introduce a 7th District to Night City: The Badlands. The Badlands district is adjacent to Westbrook, Santo Domingo, and Pacifica. Its unique Point of Interest awards the player who controls it all 3 advantages of the regular Points of Interest at the same time. While this may become the most coveted Point of Interest in the game, the Badlands also provide no district rewards.
Families and Outcasts introduces 2 new gangs for Gangs of Night City: Aldecaldos and Wraiths. They stand apart from the Core Box gangs with modified player actions and a more complex set of unique abilities. The Aldecaldos start with a single hideout in the Badlands and do not build any more hideouts throughout the game. This means they cannot earn any district rewards from Night City as dominance requires a hideout. They also can't earn any from the Badlands as that district does not provide rewards. The Wraiths hit hard and fast around the Badlands, preventing any other player from claiming District Rewards. While they have no home in Night City and need to regroup to the Badlands after every RECLAIM, playing the Wraiths makes you an extremely dangerous adversary, and your opponents should do their best to stay clear of your warpath.
A new player story, Land Grab has players taking sides in a political conflict over the state of the Badlands. Players can choose to Support the cause or Rebel against it. Lose your home but earn a quick buck, or try to defend it against a large corporation that may just have a little more firepower than you think? The choice is yours.
This is an expansion. A copy of Cyberpunk 2077 - Gangs of Night City is required to play.